
Stuart Price
Caldari The Black Rabbits The Gurlstas Associates
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Posted - 2010.05.23 17:53:00 -
[1]
Originally by: Veloran Please speed things up. And I don't mean response time. I mean the actual mechanics of playing this game. 30 seconds to dock and switch anything? 3 minute mining cycles? Time to travel 20 jumps round trip? Time to gather all the items you need in 5 stations for a new setup? The time to scan out an object? Time to setup or takedown a pos? It's mind numbingly boring. For once, try favoring the builder, explorer, producer over the destroyers. At least level the playing field. And if empire is going to be secure, make it secure.
No no no no no.
I've been playing for just over six years and I disagree strongly with this sentiment of speeding things up. In my time playing Eve, things have got faster and faster, while getting more populated, leading to the universe feeling smaller every year.
Manoeuvre has lost its strategic importance. It is now an almost trivial matter to cross several systems or even an entire region. WT0 and jump drives have made logistics and travel easy and encouraged a blob mentality (we don't need to split our forces it only takes a little while to get everyone where they're needed).
Given how much work CCP have done to emphasize tactical manoeuvre I feel that things actually need to be slower! It needs to take LONGER to assemble a force and put it in postion. LONGER to ready caps and cyno them into place.
The pace of the game should be such that a large force or detailed operation needs to be organised and planned in advance and, once begun, take enough time to put into practice and complete that it's possible to be outmanoeuvred, bypassed or anticipated (forcing on-the-fly thinking by 'local' commanders as well as re-strategising by top level command). Defence of a large area of space against small, fast, organised raiders should be more involved than, "bubble camp the main entry system with everyone". Fleet actions should be across several systems instead of opposing forces tank-rushing all their forces at each other and letting god (lag?) sort it out.
It should be about the most efficient use of resources, not the greatest accumulation of them. Numbers should always be an advantage but not at the expense of superior skill and tactics. Putting the 'irate' into 'Pirate' |